Method 1, use the existing parameter module to randomly select from the mesh index number you want to set.
add meshes to the mesh array in mesh renderer
2. under particle spawn tab, add Set new or existing parameter module
3. set parameters as: Paticles MeshIndex
4. use random range int to set min/max index
Method 2, do it under the initialize particles
Under initialize particels>Mesh attributes> mesh renderer array visibility mode
You can pick random or range from certain index you set
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