Have you encountered an issue in Unreal Engine where foliage disappears in the distance?
To fix this, Shift+3 to switch to foliage mode
Select the foliages, increase the max cull distance
TADA
Note: The max cull distance is the distance between assets and the camera. If the assets are placed farther than the cull distance, they will be cut out from the render. We can set the max cull distance large but we should always have LODs for our assets to get the most performance.
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