Project setting
open your project setting>Rendering Tab
Global illumination Tab
Set Global illumination to Lumen
Reflection Tab
Set reflection to Lumen
Reflection capture Resolution @ 128
enable reduce lightmap mixing on smooth surfaces
Lumen Tab
Software raytracing mode: Global Tracing
Shadows Tab
Shadow map method: Virtual shadow maps
Place a skylight and a directional light in the scene to test
One way to control the indirect lighting is through your main light/directional light
Select the directional light
under the light tab, indirect light intensity, the default is set to 1, this is the intensity of your global illumination
Another is post-process volume
under global illumination tab
under method: you can choose none, Lumen, screen space, or ray tracing
under final gather quality: you can adjust this number too
Also, Lumen works on reflection too
under reflections tab
you can select lumen as a reflection method and control the quality
Most amazing thing,
Emissive materials can cast lights both direct and indirect light
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