One way to get dynamic simulation out of Houdini to Realtime Engine using Vertex Caching is to use VAT.
VAT: vertex animation textures
Exporting an FBX with textures that will actually do the vertex deformations within the vertex shader of the real-time renderer.
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General workflow overview
Fluid simulation> Mesh generation> Normal >Cache> Export use VAT
Output: FBX + .EXR textures
Import to Engine, Setting up the UE4 material/ Unity Shader
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Example
Vertex animation Fire effect
Breakdown
Flame (vertex animation)
Smoke
Embers
Heat distortion
light emission
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Step by step creation
To be continued...
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