Learning blender
Tutorial #2 From Tesla Dev
Go to modeling tab
select face model
Extrude the face top and bottom
Go to shape key
Go to object mode, select the mesh, add the shape keys twice
While selecting the key 1, we can go back to edit mode, edit the Geometry
For example:
Back to Object mode
The value of morph target control the shape of the mesh
let's export it to UE4
File>export>FBX
for the setting: Select mesh only, x forward, z up
Let's import it to UE4
make sure morph target is checked
All set!
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