top of page
top page

Master Key

 

2017 (8 month)

Engine: UE4

Team Size: 17

My Role: VFX Artist, Lighting Artist,

Character Rigger

Overview:

MasterKey is a first person shooter game. With fast movement, the player used a tether gun to solve puzzles and fight robots.

My Contribution:
  • Mood, tone, and lighting execution for gameplay and cinematic.

  • Created a VFX asset list, designed and created weapons, and environment visual effects.

  • Utilized UE4 particle systems and created advanced materials to achieve stylized VFX.

  • Rigged game characters include IK/FK implementation.

Lighting
VFX& Character Rigging
bottom of page